CV
Skills
Software Skills
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Unity
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Pro Builder
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Unreal Engine 5
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Adobe Photoshop
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Adobe Illustrator
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UEFN
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Jira
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Microsoft Azure
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Google Suite
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GIT Systems
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Fork
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Perforce
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CMS Systems
Design Skills
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Level Design
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Documentation
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Prototyping
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Gameplay Design
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Effective Playtest Surveying
Interpersonal
Skills
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Approachable and collaborative
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Cross discipline considerate
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Able to both give and receive actionable feedback effectively
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Good Communication Skills
Experience
Fortnite - Rocket Racing
Level Designer
Mediatonic / Epic Games
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Working as a Level Designer on development of a game within the Fortnite ecosystem
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Implementing environmental art direction using Unreal Landscaping/Foliage tools and placement of static actors.
Fall Guys: Ultimate Knockout
Junior Level Designer/ Level Designer
Mediatonic
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Designed and created 7 multiplayer stages across multiple seasons whilst supporting in the design of many others
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Took sole ownership of levels taking them from pitches, to initial documentation and 3D blockouts
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Iterating on the designs through playtesting, surveying and design feedback
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Cross discipline collaboration with Art, Engineering, Audio & QA
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Creation and implementation of numerous variations to existing levels to diversify the gameplay in meaningful ways
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Took part ownership of the variations intended for the Satellite Scramble Season update and the Wormhole Wanderers Event
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Ownership entailed proposing which levels to prioritise for new content, helping finalising which variant ideas to create going forward and leading Junior Designers in terms of direction and feedback
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Design and prototyping of multiple new obstacle mechanics to use within all levels
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Bug fixing & updating tickets appropriately
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Being actively engaged in playtesting and helping to provide actionable feedback to other designers
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Help with onboarding of new designers
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Proactive creation and upkeep of internal documentations that were easy to read, fit for purpose and used widely across the entire development team
Temple Run: Puzzle Adventure
Junior Level Designer
Mediatonic
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Contributed in the design, creation, playtesting and editing of 1000 Match-3 levels including a special celebratory
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Design on a FTUE system in opening levels with accompanying level design to best teach new players how to play
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Implementation of new blocker mechanics including initial design, documentation and feedback to other departments also working on the feature
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Assistance with test plans & bug fixing