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CV

Skills

Software Skills

  • Unity

    • Pro Builder

  • Unreal Engine 5

  • Adobe Photoshop

  • Adobe Illustrator

  • UEFN

  • Jira

  • Microsoft Azure

  • Google Suite

  • GIT Systems

    • Fork

    • Perforce

  • CMS Systems

Design Skills

  • Level Design

  • Documentation

  • Prototyping

  • Gameplay Design

  • Effective Playtest Surveying

Interpersonal
Skills

  • Approachable and collaborative

  • Cross discipline considerate

  • Able to both give and receive actionable feedback effectively

  • Good Communication Skills

Experience

Fortnite - Rocket Racing
Level Designer

Mediatonic / Epic Games

  • Working as a Level Designer on development of a game within the Fortnite ecosystem

  • Implementing environmental art direction using Unreal Landscaping/Foliage tools and placement of static actors.

Fall Guys: Ultimate Knockout

Junior Level Designer/ Level Designer

Mediatonic

  • Designed and created 7 multiplayer stages across multiple seasons whilst supporting in the design of many others

    • Took sole ownership of levels taking them from pitches, to initial documentation and 3D blockouts

    • Iterating on the designs through playtesting, surveying and design feedback

    • Cross discipline collaboration with Art, Engineering, Audio & QA

  • Creation and implementation of numerous variations to existing levels to diversify the gameplay in meaningful ways

    • Took part ownership of the variations intended for the Satellite Scramble Season update and the Wormhole Wanderers Event

    • Ownership entailed proposing which levels to prioritise for new content, helping finalising which variant ideas to create going forward and leading Junior Designers in terms of direction and feedback

  • Design and prototyping of multiple new obstacle mechanics to use within all levels

  • Bug fixing & updating tickets appropriately 

  • Being actively engaged in playtesting and helping to provide actionable feedback to other designers

  • Help with onboarding of new designers

  • Proactive creation and upkeep of internal documentations that were easy to read, fit for purpose and used widely across the entire development team

Temple Run: Puzzle Adventure

Junior Level Designer

Mediatonic

  • Contributed in the design, creation, playtesting and editing of 1000 Match-3 levels including a special celebratory 

  • Design on a FTUE system in opening levels with accompanying level design to best teach new players how to play

  • Implementation of new blocker mechanics including initial design, documentation and feedback to other departments also working on the feature

  • Assistance with test plans & bug fixing

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